As an avid Arma DayZ / Exile player there are just a few addons my team and I simply can't live without. Let me start with, we haven't found an Arma 3 Exile server better then this one. If so I probably wouldn't be taking the time out of my day to put this together. We really see potential in these servers and we want them to be perfect. That being said let's get started with my two average requests.
On the top of my list is
Towing - This is hands down one of the most needed addon for all of the BFC servers. Clearly your servers spawn a average amount of vehicles, in my opinion a perfect amount. But I hate the fact that I'll find a vehicle that I would love to keep or even sell but I can't grab. Simply because I don't wanna drop my vehicle in the middle of a field and drive this newly found vehicle to my base or trader and run all the way back to mine. This not being on the server makes me not wanna log in and play, with out friends.
You should be able to tow with any vehicle, eventually maybe make it to where the lower end vehicles can't tow, such as little birds and small cars. Of course bikes and quads should not be able to tow other vehicles.
Example of Towing
Finally, a less needed addon, yet still super important to me. I feel like this addon will add a beautiful element to the servers just like it had when my team and I would play on old Arma 2 servers.
Weed Farms - So lets say you don't feel like buying a vehicle, driving to a city so you can stocking up on toilet paper and insta-docs to build your money. Yeah missions are an option but, maybe you don't wanna risk everything assuming you're new or newish to the server and you spent you're life savings of pop tags in the post-apocalyptic world on the vehicle you're driving. This is where weed farms come in, maybe you're thinking weed farms are easy money, you're wrong I can assure you people will be going for this low risk money. Side note I wouldn't mind seeing AI guarding it to spice it up, this could add a little more risk.
As for location normally you'd seem them place on the edges of the map, which makes sense because weed is "illegal". All though I wouldn't mind seeing one or two spawn more central to the map. Normally there are 5 farms active max and they're treated similar to missions, complete one and another will spawn in some time.
Finally, that all being said I've ran and manipulated code in a successful Arma 2 server I partnered in, from experience these addons not only made solo playing more enjoyable it made the server more diverse when building currency.
Example of Weed Farms
Sincerely, Matt, also know as Colors.